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ASE: High School Diploma
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Activity Description
This activity allows the user to plot ordered pairs and linear inequality relations on the same coordinate plane. This activity would work well in groups of two to four for about 45 minutes if you use the exploration questions and 20 minutes otherwise.
Screenshot of Shodor Interactivate Linear Inequalities Activity
Program Areas
Activity Description
Starting with a virtual cash account of $100,000, students strive to create the best-performing portfolio using a live trading simulation. They work together in teams, practicing leadership, organization, negotiation, and cooperation as they compete for the top spot. The setup is engaging, and learning is a natural part of the experience.
A Screenshot of the Teachers and Educators' homepage
In building a portfolio, students research and evaluate stocks, and make decisions based on what they have learned. Teams trade common stocks and mutual funds from the NYSE, Nasdaq, and AMEX exchanges; earn interest on cash balances; pay interest if buying on margin and pay a commission on all trades. To determine why certain stocks perform the way they do, or why the broader market has moved up or down, they need to understand how the economy works, and to calculate their returns they need to do the math.
By registering your class for The Stock Market Game (SMG), you will make learning seem like a "game" to your students. SMG is a comprehensive, engaging, real-world program that advances student academic achievement in the core disciplines while providing an understanding of investment concepts among learners in grades 4-12. Working in teams, your students will develop valuable processing skills, such as time management, decision-making, consensus building, and cooperation.
Since its inception over 25 years ago, the SMG program has served over nine million students nationwide.
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Activity Description
Students will use the Snappy Words Web site to help them define a term in the form of a paragraph.
Program Areas
Levels
Activity Description
While learning about urban legends, students practice reading skills, summarizing and paragraphing in speaking and writing, and hone their abilities to view media critically. Students use Snopes, a site dedicated to fact-checking news stories, past events and urban legends, to read and take notes on an urban legends.
Program Areas
Levels
Activity Description
"Skills to Pay the Bills: Mastering Soft Skills for Workplace Success," is a curriculum focused on teaching "soft" or workforce readiness skills to youth (and can be useful for anyone seeking employment). Created for teachers as an introduction to workplace interpersonal and professional skills, the curriculum is targeted for youth ages 14 to 21 in both in-school and out-of-school environments. The basic structure of the program is comprised of modular, hands-on, engaging activities that focus on six key skill areas: communication, enthusiasm and attitude, teamwork, networking, problem solving and critical thinking, and professionalism. Accompanying videos [www] help with material presentation.
Communication Skills is the focus of this activity.
Screenshot of the U.S. Dept of Labor's Soft Skills to Pay the Bills
Developed by the Office of Disability Employment Policy, U.S. Dept of Labor