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206. Shodor Interactivate: Estimating Quiz

Activity Description

 

Interactivate: Estimator Quiz
Source: http://www.shodor.org/interactivate/activities/EstimatorQuiz/ (License: Protected by Copyright (c) [i.e. screenshot])
 
The Interactivate site has three different activities using the skill of estimating. This activity allows the user to practice estimating the results of addition, multiplication, and percentage problems. Questions are categorized by a combination of levels (which determines the difficulty) and by types of problems listed. The math involved is addition, subtraction, multiplication, and division.

Has EEE Lesson Plan

Program Areas

ASE: High School Equivalency Preparation
207. Shodor Interactivate: Linear Inequalities

Activity Description

This activity allows the user to plot ordered pairs and linear inequality relations on the same coordinate plane. This activity would work well in groups of two to four for about 45 minutes if you use the exploration questions and 20 minutes otherwise.

Screenshot of Shodor Interactivate Linear Inequalities Activity

Shodor Interactivate: Linear Inequalities -2

Has EEE Lesson Plan

Program Areas

ASE: High School Diploma
208. Shodor Interactivate: Order of Operations

Activity Description

 
Interactivate: Order of Operations
Source: Order of Operations (License: Protected by Copyright (c) [i.e. screenshot])
 
This activity allows two users to play a game of order of operations where each player tries to connect four game pieces in a row before his or her opponent does. The players can choose to answer problems that use addition/subtraction, multiplication/division, exponents, and parentheses. They can also choose the difficulty level. This activity would work well in groups of 2 for about 15-20 minutes.

Has EEE Lesson Plan

Program Areas

ASE: High School Equivalency Preparation
209. Shodor Interactivate: Solve for X

Activity Description

Project Interactivate is mathematics courseware containing more than 29+ classroom-tested interactive activities and tools. Suggested lesson plans and discussions based on various concepts contained in the activities help support standards-based approaches to mathematics education.

Shodor Interactivate Equation Solver
Source: http://www.shodor.org/interactivate/activities/EquationSolver/ (License: Protected by Copyright (c) [i.e. screenshot])
 

Students can also use the site to learn fractions, do comparisons, create Venn Diagrams and practice other mathematics concepts. Great for the visual learner.

This activity allows students to practice solving algebraic equations using the additive inverse and multiplicative inverse properties. As the user solves the problem, the activity tracks each step, noting the property that was used and the number of steps used to solve the equation. There are three different levels of difficulty.

Has EEE Lesson Plan

Program Areas

ASE: High School Equivalency Preparation
210. SIFMA: The Stock Market Game

Activity Description

Starting with a virtual cash account of $100,000, students strive to create the best-performing portfolio using a live trading simulation. They work together in teams, practicing leadership, organization, negotiation, and cooperation as they compete for the top spot. The setup is engaging, and learning is a natural part of the experience.

A Screenshot of the Teachers and Educators' homepage

SIFMA: The Stock Market Game -5

In building a portfolio, students research and evaluate stocks, and make decisions based on what they have learned. Teams trade common stocks and mutual funds from the NYSE, Nasdaq, and AMEX exchanges; earn interest on cash balances; pay interest if buying on margin and pay a commission on all trades. To determine why certain stocks perform the way they do, or why the broader market has moved up or down, they need to understand how the economy works, and to calculate their returns they need to do the math.

By registering your class for The Stock Market Game (SMG), you will make learning seem like a "game" to your students. SMG is a comprehensive, engaging, real-world program that advances student academic achievement in the core disciplines while providing an understanding of investment concepts among learners in grades 4-12. Working in teams, your students will develop valuable processing skills, such as time management, decision-making, consensus building, and cooperation.

Since its inception over 25 years ago, the SMG program has served over nine million students nationwide.

Has EEE Lesson Plan

Program Areas

ASE: High School Diploma
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OTAN activities are funded by contract CN240137 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.