skip to main content

Leading adult education through support for and the effective application of technology.

Funbrain: Change Maker

Details

Activity Description

This math game gives your students practice in making change. It has different levels of difficulty and five country's currency to choose from including the United States, Canada, Mexico, the United Kingdom, and Australia.

Preparation

  1. Preview site so you know how the tool works.
  2. Download Example Document 1, "Story Problems for Making Change" and print enough copies for your students.
  3. For a shortcut to figuring out a tip, see teacher tips below.
  4. Answer Key for Exercise:
    1. $1.00
    2. estimate:$30.00, exact cost: $28.97, money left from $40.00= $11.03
    3. total:$60.00 cost per child: $12.00
    4. $3.90

How-To

  1. Discuss story problems.One type of problem involves making change.
  2. Demonstrate Web site for practice in making change.
  3. Hand out worksheet.
  4. Depending on your class assign it to be done individually or in pairs/groups.

Teacher Tips

  • Figuring out how much tip to leave (one problem on the worksheet) is difficult for students. Show how to do 10% (move decimal one place), then take 1/2 of that amount. Add the two amounts together for a 15% tip.

Program Areas

  • ABE: Adult Basic Education

Levels

  • Low
  • Intermediate

Documents

Subjects

  • Math
    • Decimals
    • Whole Number Skills

Tags

change maker,figuring out a tip,funbrain,making change,math practice,money,story problems
Scroll To Top

OTAN activities are funded by contract CN240137 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.