In this activity, students are given a weekly set of vocabulary words to study. Each day a different activity is introduced to help students learn the vocabulary. The week ends with a Flippity Quiz Show game and quiz.
Flippity is a powerful tool that takes the information you enter on a Google Sheet template and then quickly and easily creates numerous online games to help students with vocabulary and spelling. Games include a Jeopardy-style quiz show, Bingo, Hangman, Crossword Puzzles, Word Search, quizzes that generate a certificate when completed, Memory, and more. Imagine your English as a Second Language (ESL) students practicing vocabulary words with flashcards that speak to them. You can even insert images and videos. Activities can be shared to your Google Classroom, Website, Moodle course, or accessed on the Flippity Website.
Preparation
Select the vocabulary words and their definitions you want to use. If you want to play Bingo during the week, you will need 24 words.
Decide on which games and activities you want to use.
Prepare any templates needed. Once you have entered your vocabulary words and their definitions in the Flashcard template, your students are able to hear the words on the card spoken, practice the words, and play a matching game. Under the More tab, you can use the same spreadsheet to create a Bingo game, Crossword puzzle, Hangman, Memory Game, Word Search or simply Print Quiz.
Be sure to give your Google Sheet files a descriptive name. You might want to keep templates in a folder labeled by chapter or unit.
Decide how you will share your activity with your class.
Open your activity in your classroom to be sure it is not blocked.
Teacher Tips
Use the Flippity Google sheets Add-on to quickly create activities.
More Ways
Be sure to check the uploaded Web-based Class Article on Flippity for more ideas.
Program Areas
ABE: Adult Basic Education
ESL: English as a Second Language
ASE: High School Equivalency Preparation
ASE: High School Diploma
CTE: Career Technical Education
AwD: Adults with Disabilities
Levels
All Levels
All Levels
View Lesson Plan
Warm-up
Introduction to Vocabulary Words (10 minutes)
Introduce the weekly set of vocabulary words to the students using a visual presentation (e.g., PowerPoint or Google Slides).
Engage students by asking if they are familiar with any of the words or have heard them used before.
Introduction
Demonstration of Flippity Flashcards (10 minutes)
Demonstrate how to use the Flippity Flashcard activity.
Show students how to access the flashcards, listen to the pronunciation, and use the matching game feature.
Presentation
Daily Interactive Activities (30 minutes each day)
Monday: Flashcard Practice
Students use the Flippity Flashcards to familiarize themselves with the vocabulary words and their definitions.
Tuesday: Crossword Puzzle
Students complete a crossword puzzle using the vocabulary words.
Wednesday: Bingo
Students play a Bingo game with the vocabulary words.
Thursday: Hangman
Students play Hangman to reinforce spelling and word recognition.
Friday: Memory Game
Students play a memory game matching words to their definitions.
Practice
Collaborative and Interactive Practice (15 minutes daily)
Pair or group students to work together on the daily activity.
Encourage students to discuss the vocabulary words and use them in sentences.
Use a collaborative tool like Google Docs for students to share their sentences and provide feedback to each other.
Evaluation
Flippity Quiz Show and Quiz (30 minutes)
Friday:
Divide the class into teams and play the Flippity Quiz Show using the week's vocabulary words.
Conclude with a fill-in quiz generated with the Flashcard activity under the More tab.
Application
Extension Activity (Optional Homework)
Assign students to use the vocabulary words in a short story or dialogue.
Encourage students to share their work with the class or in small groups the following week.
Demonstrate the ability to use information and
communication technology
Identify or demonstrate effective skills and
practices in accomplishing goals
Reading
Vocabulary
Reasoning Through Language Arts
Essays
Literary Texts (Fiction, Poetry, Drama)
Mechanics (Capitalization, Punctuation, Spelling)
Nonfiction Texts
Organization
Sentence Structure
Usage
Social Studies
American Government
Economics
U.S. History
World History
Writing
Basic Sentences
Mechanics (Capitalization, Punctuation, Spelling)
Parts of Speech
View CTE Sectors
Arts, Media, and Entertainment
Business and Finance
Education, Child Development, and Family Services
Energy, Environment, and Utilities
Health Science and Medical Technology
Information and Communication Technologies
View CTE Anchor Standards
Anchor Standard 1: Academics - Analyze and apply appropriate academic standards required for successful industry sector pathway
completion leading to postsecondary education and employment. Refer to the industry sector alignment
matrix for identification of standards.
Anchor Standard 2: Communications - Language Standard: Acquire and accurately use general academic and domain-specific words and
phrases sufficient for reading, writing, speaking, and listening at the (career and college) readiness level;
demonstrate independence in gathering vocabulary knowledge when considering a word or phrase important to comprehension or expression.
Anchor Standard 6: Health and Safety - Reading Standards for Science and Technical Subjects: Determine the meaning of symbols, key words,
and other domain-specific words and phrases as they are used in a specific scientific or technical context.
Anchor Standard 11: Demonstration and Application - Demonstrate and apply the knowledge and skills contained in the industry-sector anchor standards,
pathway standards, and performance indicators in classroom, laboratory, and workplace settings, and
the career technical student organization.
View Tags
jeopardy, matching, memory, name picker, quiz, spelling, typing, vocabulary, word search, bingo, crossword, flippity, hangman
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CC BY: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as
attribution is given to the creator. The license allows for commercial use.
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