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Leading adult education through support for and the effective application of technology.

ASE: High School Diploma

139 Results

126. Rutgers Oral History Archives: How the Allies Won World War II: Island-hopping in the Central Pacific

Activity Description

In this lesson, students read and analyze oral histories of World War II veterans, engage in discourse with groups, and write essays that incorporate the use of primary source documents and reflect an understanding of the topic/essential questions.

Screenshot of the pdf lesson plan for How the Allies Won World War II: Island-hopping in the Central Pacific

Program Areas

ASE: High School Diploma
127. Seven Wonders of the World: Panoramic Views

Activity Description

In this activity, students are shown a panoramic view of the Great Wall of China and asked to answer some questions about it. This Web site offers panoramic views of the seven wonders of the world: the Great Wall of China, the Colosseum, Petra, the Taj Mahal, Machu Picchu, Rio de Janeiro, and Chichen Itza. There is a brief description of each place, but you will want to have your students do a bit more research to complete a geography lesson.

Screenshot of the Great Wall of China panorama

Program Areas

ASE: High School Diploma
128. Shodor Interactivate: Linear Inequalities

Activity Description

This activity allows the user to plot ordered pairs and linear inequality relations on the same coordinate plane. This activity would work well in groups of two to four for about 45 minutes if you use the exploration questions and 20 minutes otherwise.

Screenshot of Shodor Interactivate Linear Inequalities Activity

Program Areas

ASE: High School Diploma
129. SIFMA: The Stock Market Game

Activity Description

Starting with a virtual cash account of $100,000, students strive to create the best-performing portfolio using a live trading simulation. They work together in teams, practicing leadership, organization, negotiation, and cooperation as they compete for the top spot. The setup is engaging, and learning is a natural part of the experience.

A Screenshot of the Teachers and Educators' homepage

In building a portfolio, students research and evaluate stocks, and make decisions based on what they have learned. Teams trade common stocks and mutual funds from the NYSE, Nasdaq, and AMEX exchanges; earn interest on cash balances; pay interest if buying on margin and pay a commission on all trades. To determine why certain stocks perform the way they do, or why the broader market has moved up or down, they need to understand how the economy works, and to calculate their returns they need to do the math.

By registering your class for The Stock Market Game (SMG), you will make learning seem like a "game" to your students. SMG is a comprehensive, engaging, real-world program that advances student academic achievement in the core disciplines while providing an understanding of investment concepts among learners in grades 4-12. Working in teams, your students will develop valuable processing skills, such as time management, decision-making, consensus building, and cooperation.

Since its inception over 25 years ago, the SMG program has served over nine million students nationwide.

Program Areas

ASE: High School Diploma
130. SMARTBoard Survival Guide: Finding and Editing the Word Biz Flash File

Activity Description

In this activity, students practice vocabulary words in a game format using a SMARTboard. This is a fun way to reinforce vocabulary just before a vocabulary quiz.

Screenshot of the Word Biz Game

Program Areas

ASE: High School Diploma
Total Resources: 139
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OTAN activities are funded by contract CN220124 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.