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RICE Web Adventures: MedMyst Games - Scientific Method

Details

Tech Product/Equipment:
Computer and projector, Computer

Activity Description

MedMyst
Source: https://webadventures.games/stu/Games/MedMyst/ (License: Protected by Copyright (c) [i.e. screenshot])
 

This site from Rice University offers seven different games to help students learn about microbiology and how scientific work is conducted in the real world. Assign these games to students who are learning about the scientific method, scientific research, microbiology, and careers in science.

IMPORTANT INFORMATION ABOUT WEB ADVENTURES GAMES: As of January 12th, 2021, the Flash plugin no longer works in browsers. Not to worry. Our team has created a Flash Game Archive. There you will find instructions on how to download the standalone Flash Player, along with links to download all games within the Web Adventures catalog and play them offline.

Preparation

  1. Choose and preview the game you want your students to play. In this example, we will play Disease Defenders. This game teaches about forming and testing a hypothesis in the context of trying to prevent an epidemic of rabies.
  2. Visit the Main Web page and select the graphic for MedMyst in the center of the page. Enter the For Educators section , then select the Disease Defenders game. Preview the group activities for students by selecting Teacher Materials in the left navigation bar, choose the one(s) you want to do, and print the necessary handouts and answer keys.
  3. Once you introduce your students to the concepts, direct them to the Example Web Site (above) and let them play the game on their own or in pairs. Emphasize that they should explore every option to get the most from the game.

MATERIALS NEEDED:
1.    Vocabulary worksheets
2.    Mission Logs
3.    Rabies case data charts/graphs
4.    Computers with Internet access (one per student or pair)
5.    Printed teacher materials (from the game site)
6.    Whiteboard/visual slides for explanations

 

Teacher Tips

  • Be sure to preview and choose your handouts before you send your students to the game. You might have a project ready for early finishers, as students are likely to take different amounts of time on the game.
  • Best taught in a computer lab with Internet access, where students can work individually or in pairs.

More Ways

  • Teacher Materials for each game include an issue of MedMyst magazine with additional articles for practice reading scientific information.

Program Areas

  • ASE: High School Diploma

Lesson Plan

Warm-up

Objective: Engage students and activate prior knowledge about scientific research and the scientific method.

Activity:
1.    Quick Brainstorm: Ask students, "What do you think scientists do to prevent diseases from spreading?" (Examples: Study animals, create vaccines, analyze data).
2.    Use a visual: Show images of a microbiologist, veterinarian, and epidemiologist at work.
3.    Pose the question: "How might scientists work together to stop the spread of a disease like rabies?"

Materials: Slide with images or printed visuals of professions.

Introduction

Objective: Introduce the game Disease Defenders and explain how it connects to the scientific method.
Steps:
1.    Introduce three science professions:o    Microbiologist: Studies microorganisms that cause diseases.

  • Veterinarian: Cares for animals and prevents animal-borne diseases.
  • Epidemiologist: Tracks disease outbreaks and determines causes.

2.    Highlight the purpose of the game: "You will play as one of these scientists in the game Disease Defenders, where you will prevent the spread of rabies by forming and testing hypotheses."

3.    Show the vocabulary words students need to know: Hypothesis, variable (independent/dependent), data, observation.

  • Use a pre-made vocabulary worksheet to review definitions.

Materials: Vocabulary worksheet, mission introduction visuals.

Presentation

Objective: Model the key concepts of the scientific method (hypothesis, variables, and data collection).


Steps:


1.    Walk students through the steps of the scientific method using a relevant real-world example: "If we want to test whether vaccinating dogs will reduce rabies cases, how would we create a hypothesis and test it?"

  • Formulate hypothesis: "Vaccinating 80% of dogs will lower rabies cases by 50%."
  • Identify variables: Independent = Vaccination rate, Dependent = Rabies cases.
  • Collect data: Show an example line chart of rabies cases in animals over time.

2.    Model the game briefly by showing the Disease Defenders interface (optional: provide a 2-3 minute live demo).

Materials: Chart example (authentic data), game screenshot, scientific method steps visual.

Practice
Engagement

Objective: Allow students to apply their understanding of the scientific method while interacting with the game.

Activity:

1.    Game Play: Students work individually or in pairs to play Disease Defenders.

  • Assign each group a specific profession (microbiologist, veterinarian, or epidemiologist).
  • Provide them with the Mission Log to record:
    • Hypotheses they form during the game.
    • Data they observe and collect.
    • Conclusions they draw.

2.    Monitor and Support: Walk around the room to help with navigation and questions about hypotheses, variables, or observations.

Materials: Computers with Internet access, Mission Log worksheets.

Evaluation
Engagement Enhancement Extension

Objective: Check for understanding and reinforce key concepts from the game.


Activity:


1.    Small Group Debrief: Students discuss their findings in their pairs or groups:

    • What was your hypothesis, and did the results support it?
    • What variables were you able to change?
    • How did the professions (microbiologist, veterinarian, epidemiologist) work together in the game?

2.    Whole-Class Discussion: Use guiding questions:

    •  "How did you use the scientific method to solve the problem?"
    • "What real-world skills did you practice in the game?"

3.    Review the key concepts:

    • Hypothesis, independent/dependent variables, and how data drives scientific decisions.

Materials: Mission Log notes, discussion prompts.

Application

Objective: Connect the game to real-world scenarios and careers.


Activity:

1.    Authentic Data Analysis: Provide a chart or graph showing rabies cases in animals over time. Students analyze the data and answer questions:

  •  "What trends do you see in the data?"
  •  "How might scientists use this data to make decisions?"

2.    Career Reflection: Ask students to write a short paragraph:

  • "If you were a microbiologist, veterinarian, or epidemiologist, what would you do to stop a disease outbreak?"

3.    Share a few responses with the class.

Materials: Rabies case chart/graph, writing prompt.

Subjects

  • Science
    • Biology
    • General Science
    • Health and Life Science

Tags

epidemic, epidemiologist, epidemiology, health career, health careers, hypothesis, independent variable, MedMyst, MedMyst games, MedMyst Games: Scientific Method, microbiologist, microbiology, rabies, Rice University, RICE Web Adventures, science, scientific method, scientific research, veterinarian, biology, dependent variable

Creative Commons License

CC BY-SA
CC BY-SA:This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.

AI Reference

AI was used to rewrite this lesson plan.
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OTAN activities are funded by contract CN240137 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.