This site from Rice University offers seven different games to help students learn about microbiology and how scientific work is conducted in the real world. Assign these games to students who are learning about the scientific method, scientific research, microbiology, and careers in science.
IMPORTANT INFORMATION ABOUT WEB ADVENTURES GAMES: As of January 12th, 2021, the Flash plugin no longer works in browsers. Not to worry. Our team has created a Flash Game Archive. There you will find instructions on how to download the standalone Flash Player, along with links to download all games within the Web Adventures catalog and play them offline.
Preparation
Choose and preview the game you want your students to play. In this example, we will play Disease Defenders. This game teaches about forming and testing a hypothesis in the context of trying to prevent an epidemic of rabies.
Visit the Main Web page and select the graphic for MedMyst in the center of the page. Enter the For Educators section , then select the Disease Defenders game. Preview the group activities for students by selecting Teacher Materials in the left navigation bar, choose the one(s) you want to do, and print the necessary handouts and answer keys.
Once you introduce your students to the concepts, direct them to the Example Web Site (above) and let them play the game on their own or in pairs. Emphasize that they should explore every option to get the most from the game.
MATERIALS NEEDED: 1. Vocabulary worksheets 2. Mission Logs 3. Rabies case data charts/graphs 4. Computers with Internet access (one per student or pair) 5. Printed teacher materials (from the game site) 6. Whiteboard/visual slides for explanations
Teacher Tips
Be sure to preview and choose your handouts before you send your students to the game. You might have a project ready for early finishers, as students are likely to take different amounts of time on the game.
Best taught in a computer lab with Internet access, where students can work individually or in pairs.
More Ways
Teacher Materials for each game include an issue of MedMyst magazine with additional articles for practice reading scientific information.
Program Areas
ASE: High School Diploma
View Lesson Plan
Warm-up
Objective: Engage students and activate prior knowledge about scientific research and the scientific method.
Activity: 1. Quick Brainstorm: Ask students, "What do you think scientists do to prevent diseases from spreading?" (Examples: Study animals, create vaccines, analyze data). 2. Use a visual: Show images of a microbiologist, veterinarian, and epidemiologist at work. 3. Pose the question: "How might scientists work together to stop the spread of a disease like rabies?"
Materials: Slide with images or printed visuals of professions.
Introduction
Objective: Introduce the game Disease Defenders and explain how it connects to the scientific method. Steps: 1. Introduce three science professions:o Microbiologist: Studies microorganisms that cause diseases.
Veterinarian: Cares for animals and prevents animal-borne diseases.
Epidemiologist: Tracks disease outbreaks and determines causes.
2. Highlight the purpose of the game: "You will play as one of these scientists in the game Disease Defenders, where you will prevent the spread of rabies by forming and testing hypotheses."
3. Show the vocabulary words students need to know: Hypothesis, variable (independent/dependent), data, observation.
Use a pre-made vocabulary worksheet to review definitions.
Objective: Model the key concepts of the scientific method (hypothesis, variables, and data collection).
Steps:
1. Walk students through the steps of the scientific method using a relevant real-world example: "If we want to test whether vaccinating dogs will reduce rabies cases, how would we create a hypothesis and test it?"
Formulate hypothesis: "Vaccinating 80% of dogs will lower rabies cases by 50%."
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Acceptable Uses
Educational Use: Educators and students may use the games and materials for classroom instruction, assignments, and personal learning.
Non-Commercial Sharing: Sharing links to the games for non-commercial educational purposes is permissible.
Adaptation with Attribution: Users may adapt the materials to fit their educational needs, ensuring that original authorship is acknowledged.
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AI was used to rewrite this lesson plan in the WIPPEA format