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Funbrain: Change Maker

Details

Activity Description

Help your students practice making change with this interactive game. Students figure out how many of each bill or coin they expect to get back when they pay for something. When students get the answer correct, the amount of change is added to their piggy bank. If they get the answer wrong, the correct amount of change is subtracted from their piggy bank. The more money they get in their piggy bank, the harder the questions will get. There are four levels of difficulty:

  • Easy: Amounts less than $1.00
  • Medium: Amounts less than $5.00
  • Hard: Amounts less than $100.00
  • Super Brain: Big Spenders

Preparation

  1. Teach the students how to make change.
  2. Provide students an opportunity to practice making change with play money.
  3. Make sure students are familiar with using a mouse before engaging in this activity.

How-To

  1. Direct students to the Example Web Site (above).
  2. Demonstrate for the students how the site works.
  3. Have students select an appropriate level (easy, medium, or hard), select the American flag, and practice making change.
  4. Circulate the room to help students who may be struggling.

Program Areas

  • ESL: English as a Second Language

Levels

  • Beginning Literacy
  • Beginning Low
  • Beginning High

Tags

math, add,adding,bills,buying with cash,cash,cents,change maker,coins,counting money,dollars,dollars and cents,exact change,Fun Brain,Funbrain,game,games,interactive,life skill,make change,making change,mental arithmetic,money,money counting skills,money game,paying with cash
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OTAN activities are funded by contract CN240137 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.