Computer and projector, Mobile devices for students, Computer, Speakers
Activity Description
Educaplay is a user-friendly app to create fun, interactive games to enhance your students' learning experiences.
They offer a variety of game options, free unlimited games and players, the ability to share them with students and incorporate them into your LMS or website, and free result reports from the previous month.
You can even use their AI bot to assist in creating games!
Preparation
Check the website to ensure it is not blocked at your site.
Read through the lesson plan.
Print and make copies of any handouts.
How-To
Although it isn't required to sign into Educaplay, it is highly recommended if you intend to save and manage your interactive educational games and activities.
You can create a free account or log in with your district's SSO. Be aware that the free version comes with ads, but the ads are short and appear at the beginning of the game.
The first decision to make is whether to use Ecucaplay's AI assistant, Ray, to help you design your game or to choose one of the template games below the AI prompt box.
The AI Option
If you choose to use Ray, simply type details about the game that you'd like to create. As always, the more details you can provide, the better the result. There's a file button on the bottom left (the paper clip) that you can use to upload a pdf, Word file, or even a picture that Ray can reference when designing the game. For example, I have a page on my LMS that is like a picture dictionary. It has pictures of fruits and vegetables and words printed below them. I told Ray to scan the picture for the vocabulary words and Ray was able to create a matching game using the words from my page and pictures that it created. (Please be aware of copyright laws when doing a similar activity.)
However, Ray cannot reproduce the original pictures from your file, so it will create its own versions. This may cause problems, especially if Ray isn't 100% sure what it's looking at, so make sure to check everything before you publish your game. For example, when creating another game, I had a picture of a hashtag (#) but Ray thought it was pick-up sticks. I told Ray the problem and it fixed it. A way to avoid this is to just provide Ray the text (words) and ask it to generate the pictures itself.
The Manual Option
The other option is to create your game yourself. It's not complicated but will require a bit more work.
Click on "New Game"...
...then decide what type of game you'd like to create. They offer a number of options.
For example, you could create a Matching Pairs game. When you click on it, a game editor will open:
To enter data manually, you can edit the title, select the language, education level, etc., and enter your first pair of items. For the items, you can type text, upload an image, or both. You can add additional pairs that will appear on the same screen, or add a screen with different pairs.
Educaplay will also give you the option to use Ray, the AI bot, to help you to create the game. There's a prompt window in the lower right corner.
On the right side, you can look at the options for the game and preview it before publishing to make sure everything works and looks good.
I created a fruit and vegetable matching game by entering the text of 10 fruits and vegetables and asked Ray to create the images (by clicking on the green lightening bolt under the text window).
Educaplay generated my game and I was able to preview it:
It's very user friendly and Ray can help with anything that you need help with.
Finally, when you're ready to publish, click the green Publish button:
Once it's published, you can copy the URL link and paste it in your LMS, email it to your students, send it to them via a text, etc. You can also copy the iframe code to embed the game in your LMS. There's also an option to integrate it right into your Google Classroom or Microsoft Teams page.
Teacher Tips
Always run the game from start to finish to ensure that everything is working well prior to sharing it with your students.
More Ways
As stated above, there are a variety of game options available with a free account.
We recommend using Ray, the AI bot, to assist you in creating your game but be aware that there is a limited number of interactions with Ray available in the free version. You may need to wait a while if you run out of interactions before asking Ray to help again.
Program Areas
ABE: Adult Basic Education
ESL: English as a Second Language
ASE: High School Equivalency Preparation
ASE: High School Diploma
CTE: Career Technical Education
AwD: Adults with Disabilities
Levels
Low
Intermediate
High
All Levels
Beginning Literacy
Beginning Low
Beginning High
Intermediate Low
Intermediate High
Advanced
All Levels
View Lesson Plan
Warm-up
Engagement
Note: This is a lesson plan for a Beginning Low ESL class, but the flow of the plan shows how the Educaplay quiz can be integrated into the lesson.This can be mirrored at any level of ESL.)
For this warm-up, you'll need to know in advance which fruit and vegetable terms that you plan to teach the students in the Presentation section. For lower-level ESL classes, it's a good idea not to introduce too many new words to the students in one lesson. Research shows that students will be able to retain between 5 - 15 words if exposed to them several times and are able to use them in various activities over the course of a week,
You'll also need realia (or real examples) of the chosen fruit and vegetables and a bag or box to put them in, or full-color pictures of the fruit and vegetables and an envelope or box to put them in. In addition, you'll need 3 'stations' (like tables), one for the bag, box or envelope and two more: one for the fruit and one for the vegetables.
Since this is a vocabulary lesson for a Beginning Low ESL class, students may not yet know the English terms for specific fruits or vegetables. However, you can show a picture of a bunch of different fruit with the name 'fruit' displayed at the top, and a second similar picture for 'vegetables'. Have the students repeat both words for pronunciation practice.
Hang the 2 pictures above (or on) the stations. Point to one station and say, 'fruit'. Point to the other and say 'vegetables'. On the board, write, "Fruit or vegetable?" Have students repeat the question.
Reach into the bag, box, or envelope and pull one thing out. Point to the board and ask the students, "Fruit or vegetable?" If they say the correct answer, place the item on the corresponding station. If not, hold the item near the wrong answer's picture and ask a clarifying question, like "Fruit? Like these?" When they correct themselves, place the item on the correct station.
Ask a volunteer to come up. Ask them to pull out one item and have the student ask the class, "Fruit or vegetable?" After the class answers, ask the student to put the item on the corresponding station.
Have the students form a line. One at a time, a student comes to the front, pulls out an item, asks the question to the class, and puts the item on the corresponding station.
At the end, hold up each item from the fruit station and check for assessment. "Fruit?" The students answer 'yes' or 'no'. Repeat this step at the vegetable station.
Introduction
Engagement
Tell the students that they will learn the names of some fruits and vegetables.
Presentation
Engagement
Using the realia, pictures, or digital pictures projected on a board, teach the pronunciation and spelling of the fruit and vegetables that you've chosen for the lesson.
Practice
Engagement Enhancement
For this segment, there are a number of activities that you could do, either with realia, printed out pictures, or digital images:
a whole class game where you say the name of a fruit or vegetable and students come up to point
a small group game where students look at a picture (printed or digital) of all of the fruit or vegetable vocabulary on one page (screen) and one student says the name of an item and the other students point
a grouping game where students organize the fuit and vegetables by category and color. For example, one student picks up a lemon and says, "lemon, yellow" and puts the lemon in the yellow fruit section. A yellow squash would go in the yellow vegetable section.
a writing game where you say a dish, like soup, and small groups work together to list the fruit or vegetables that might go into that dish.
Etc.
Evaluation
Engagement Enhancement Extension
Project the Educaplay fruit and vegetable matching quiz on the board. Go over the instructions and do one example so students understand how to match the words and pictures.
Students can do the activity in small groups or individually, as well as repeat the quiz if they finish early.
Application
Engagement Enhancement Extension
After class, students can go home to see if they have any of the vocabulary words at home. If they do, they can take pictures on their phone. (If the students are tech savvy and you have an LMS, they could upload the pictures or text them to you.)
The next day, the students could organize the pictures into fruit or vegetable categories and write the names of the words as a summative assessment exercise.
View Subjects
Basic Communication
Communicate in interpersonal interactions
Communicate regarding personal information
Community Resources
Understand aspects of society and culture
Understand concepts of time and weather
Understand how to access and use educational
systems and services
Understand how to locate and use different
types of transportation and interpret travelrelated information
Use community agencies and services
Use leisure time resources and facilities
Use mailing and shipping services
Use the telephone and similar communication
systems
Consumer Economics
Demonstrate financial literacy skills
Understand consumer protection measures
Understand how to manage household
finances
Understand how to purchase and maintain an
automobile and interpret driving regulations
Understand methods and procedures to obtain
housing and related services
Understand methods and procedures used to
purchase goods and services
Understand procedures for the care,
maintenance, and use of personal possessions
Use information to identify and purchase goods
and services
Use measurement and money
Electives
Career Exploration
Intro to Computers
Employment
Communicate effectively in the workplace
Demonstrate effectiveness in working with
other people
Effectively manage workplace resources
Effectively use common workplace tools and
technology
Understand basic principles of getting a job
Understand concepts and materials related to
job performance and training
Understand how organizational systems
function, and operate effectively within them
Understand wages, benefits, employee rights,
and concepts of employee organizations
Understand work-related safety standards and
procedures
English Language Arts
American Literature
English 1-4
English Electives
Journalism
Literature
Speech
World Literature
Fine Arts
Art History
Fine Arts Electives
Music Appreciation
Government and Law
Understand an individual's legal rights and
responsibilities and procedures for obtaining
legal advice
Understand civic responsibilities and activities
Understand concepts of economics
Understand historical and geographical
information
Understand information about taxes and fees
Understand issues related to science and
ethics
Understand the functions of government
Understand voting and the political process
Health
Understand basic health and medical
information
Understand basic principles of health
maintenance
Understand basic safety measures and health
risks
Understand forms related to health care
Understand how to access and use the health
care system
Understand how to select and use medications
Independent Living
Perform home-care skills
Perform self-care skills
Use support services to assist in maintaining
independence and achieving community
integration
Language Arts - Reading
Analysis
Comprehension
Inference and Interpretation
Synthesis and Generalization
Language Arts - Writing
Language Facility
Organization of Ideas
Writing Conventions
Learning and Thinking Skills
Demonstrate ability to use critical thinking
skills
Demonstrate ability to use problem-solving
skills
Demonstrate study skills
Demonstrate the ability to use information and
communication technology
Demonstrate the ability to view the media
critically
Identify or demonstrate effective skills and
practices in accomplishing goals
Understand aspects of and approaches to
effective personal management
Math
Algebra
Calculus
Math
Compute using decimal fractions
Compute using fractions
Compute using whole numbers
Compute with percents, rate, ratio, and
proportion
Math
Consumer Math
Conversions
Decimals
Math
Demonstrate measurement skills
Demonstrate pre-computation skills
Math
Fractions
Geometry
Integrated Math
Math
Interpret data from graphs and compute
averages
Math
Math Electives
Percentages
Pre-Algebra
Proportions
Trigonometry
Math
Use estimation and mental arithmetic
Use expressions, equations, and formulas
Use statistics and probability
Math
Whole Number Skills
Mathematics
Algebraic Concepts
Data Analysis/Probability/Statistics
Measurement/Geometry
Numbers and Operations on Numbers
Reading
Consumer Skills
Critical Thinking/Decision Making
Employability
Government
Health
Learning to Learn
Vocabulary
Reasoning Through Language Arts
Mechanics (Capitalization, Punctuation, Spelling)
Science
Biology
Chemistry
Earth Science
General Science
Health and Life Science
Physical Science
Physics
Science Electives
Social Studies
American Government
Economics
Psychology
Social Studies Electives
U.S. History
World History
Writing
Basic Sentences
Mechanics (Capitalization, Punctuation, Spelling)
Paragraph Skills
Parts of Speech
Report Writing
View CTE Sectors
Agriculture and Natural Resources
Arts, Media, and Entertainment
Building and Construction Trades
Business and Finance
Education, Child Development, and Family Services
Energy, Environment, and Utilities
Engineering and Architecture
Fashion and Interior Design
Health Science and Medical Technology
Hospitality, Tourism, and Recreation
Information and Communication Technologies
Manufacturing and Product Development
Marketing Sales and Service
Public Services
Transportation
View CTE Anchor Standards
Anchor Standard 1: Academics - Analyze and apply appropriate academic standards required for successful industry sector pathway
completion leading to postsecondary education and employment. Refer to the industry sector alignment
matrix for identification of standards.
Anchor Standard 2: Communications - Language Standard: Acquire and accurately use general academic and domain-specific words and
phrases sufficient for reading, writing, speaking, and listening at the (career and college) readiness level;
demonstrate independence in gathering vocabulary knowledge when considering a word or phrase important to comprehension or expression.
Anchor Standard 3: Career Planning and Management - Speaking and Listening Standard: Integrate multiple sources of information presented in diverse formats
and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems,
evaluating the credibility and accuracy of each source and noting any discrepancies among the data.
Anchor Standard 4: Technology - Writing Standard: Use technology, including the Internet, to produce, publish, and update individual or
shared writing products in response to ongoing feedback, including new arguments and information.
Anchor Standard 5: Problem Solving and Critical Thinking - Writing Standard: Conduct short as well as more sustained research projects to answer a question
(including a self-generated question) or solve a problem, narrow or broaden the inquiry when appropriate, and synthesize multiple sources on the subject, demonstrating understanding of the subject under
investigation.
Anchor Standard 6: Health and Safety - Reading Standards for Science and Technical Subjects: Determine the meaning of symbols, key words,
and other domain-specific words and phrases as they are used in a specific scientific or technical context.
Anchor Standard 7: Responsibility and Flexibility - Speaking and Listening Standard: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners, building on othersโ ideas and
expressing their own clearly and persuasively.
Anchor Standard 8: Ethics and Legal Responsibilities - Speaking and Listening Standard: Respond thoughtfully to diverse perspectives; synthesize comments,
claims, and evidence made on all sides of an issue; resolve contradictions when possible; and determine
what additional information or research is required to deepen the investigation or complete the work.
Anchor Standard 9: Leadership and Teamwork - Speaking and Listening Standard: Work with peers to promote civil, democratic discussions and decision
making; set clear goals and deadlines; and establish individual roles as needed.
Anchor Standard 10: Technical Knowledge and Skills - Writing Standard: Use technology, including the Internet, to produce, publish, and update individual or
shared writing products in response to ongoing feedback, including new arguments or information.
Anchor Standard 11: Demonstration and Application - Demonstrate and apply the knowledge and skills contained in the industry-sector anchor standards,
pathway standards, and performance indicators in classroom, laboratory, and workplace settings, and
the career technical student organization.
View Tags
Grammar, Math, Reading, Writing, app, apps, games, gamify, gamifying, AI
View Tools
computer, AI, chatbot
View Creative Commons License
CC BY: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as
attribution is given to the creator. The license allows for commercial use.
View Conditions
This lesson plan incorporates interactive games and activities hosted on Educaplay (www.educaplay.com), operated by ADR Formación.
Educational Use: Educaplay resources are utilized here strictly for non-commercial educational and instructional purposes.
Third-Party Advertising: Free Educaplay activities may display third-party advertisements on-screen. This non-profit organization does not control or endorse the content of these external advertisements.
Platform Independence: Educaplay® is a registered trademark of ADR Formación. This non-profit organization is not affiliated with, sponsored by, or endorsed by Educaplay or ADR Formación.
No Account Required for Learners: Learners are not required to create a personal account or provide sensitive personal information to access and complete the learning activities.