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University of Wisconsin: Parade of Games in PowerPoint
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Activity Description
These PowerPoint game templates can be downloaded from the site and customized with vocabulary from your course content. The files include hyperlinks (hot spots that, when selected, go from one slide—such as a question slide—to another slide, such as a correct or incorrect answer slide).
With Word Jumble, learners are given a word taken from topics from the course content. The word is jumbled, and participants must reflect on course content in order to be able to un-jumble the word.
With Flash Cards, learners connect definitions with keywords or concepts. A definition is shown to the learners and they must make the correct association of the definition to the word or concept it defines. The games can be used as team competitions for vocabulary teaching review and reinforcement.
Preparation
- Become familiar with PowerPoint, if you have not used it before. Make sure that the computer on which you plan to use the PowerPoint has the software installed.
- Decide if and how you will award points if you use the game in a competitive format.
- Prepare a list of vocabulary words from your current or upcoming lessons and definitions. Teach these vocabulary words in class as they come up in reading, listening/lectures, or vocabulary instruction. For lower level ESL students, images may be used to teach the vocabulary and in the PowerPoint slides.
- Choose a template (Word Jumble for spelling, word recognition; Flash Cards for definition recall). Download it from the Web site and save it to your desktop.
- Open the PowerPoint and type in a vocabulary word on each slide, as the samples show, and a type a definition or insert an image. Follow the models so that the hyperlinks display questions and answers correctly.
- Re-save the file with a new name and copy it to a USB file or e-mail it to yourself as an attachment so that you can open it or download it from your e-mail on the computer in your classroom.
Teacher Tips
- Download and view the sample games so that you understand and have practice with the games and the hyperlinks. Each game template on the site includes a sample.
- If students are placed on teams, teach simple sentences for communicating on teams (agreeing, disagreeing, asking for opinions).
More Ways
The games templates on the site can be used for review of other skill areas: reading comprehension/recall, grammar, listening, spelling, punctuation.
- Buzz Word Bingo
- Correct Order
- Diagram It
- E-mail Game
- Flash Cards
- Idea Map
- Jeopardy
- Multiple Choice
- Scavenger Hunt
- What is the Truth?
- Triples
- Trivia
- What Am I?
- Word Jumble
- Word Search
- Who Wants To Be A Millionaire
To choose the best game template for your learning objectives, see the site's "Decision Matrix for Games that Teach."
Program Areas
- ASE: High School Equivalency Preparation
- ASE: High School Diploma
- ESL: English as a Second Language
Levels
- All Levels
Lesson Plan
- Ask students about their familiarity with PowerPoint. Are they comfortable using it?
- Discuss the idea of gamification in learning.
- Briefly explain the purpose of today's lesson: to create and play vocabulary games using PowerPoint.
- Show a brief overview of the Parade of Games website, highlighting available game templates.
- Discuss the importance of vocabulary and the role it plays in comprehension.
- Present the list of vocabulary words for the day.
- Demonstrate how to download a chosen template (Word Jumble or Flash Cards) from the website.
- Walk through the steps of creating a PowerPoint file, entering vocabulary words and definitions or images.
- Save the file and explain how to transfer it to a USB drive or email it for accessibility.
- Provide time for students to choose a template, enter vocabulary words, and create their
- PowerPoint game.
- Circulate the room to assist students, answer questions, and ensure everyone is on track.
Students collaborate to play each other's games.
- Organize students into small teams.
- Each team plays another team's game, answering questions related to the vocabulary.
- Encourage communication within teams, reinforcing simple sentences for collaboration.
Review the games played and address any challenges or questions.
- Facilitate a brief discussion on the effectiveness of the games in reinforcing vocabulary.
- Address any common challenges or misconceptions.
- Emphasize the connection between game performance and future lessons.
Assess students' understanding of vocabulary through a quick reflection.
- Ask students to reflect on the effectiveness of the games in reinforcing vocabulary.
- Encourage them to share insights on their learning experience with a partner.
Connect the lesson to real-world applications and future learning.
- Discuss potential applications of these games for reviewing other skill areas (reading comprehension, grammar, etc.).
- Highlight the importance of teamwork and communication in educational settings.
Subjects
- English Language Arts
- American Literature
- English 1-4
- English Electives
- Journalism
- Literature
- Speech
- World Literature
- Language Arts - Reading
- Analysis
- Comprehension
- Inference and Interpretation
- Synthesis and Generalization
- Math
- Algebra
- Geometry
- Mathematics
- Algebraic Concepts
- Data Analysis/Probability/Statistics
- Measurement/Geometry
- Numbers and Operations on Numbers
- Reasoning Through Language Arts
- Essays
- Literary Texts (Fiction, Poetry, Drama)
- Mechanics (Capitalization, Punctuation, Spelling)
- Nonfiction Texts
- Organization
- Sentence Structure
- Usage
- Science
- Physical Science
- Social Studies
- Economics
- U.S. History
- World History
- Writing
- Mechanics (Capitalization, Punctuation, Spelling)
Standards
- Reading Foundational Skills
- RF.2 - Demonstrate understanding of spoken words, syllables, and sounds (phonemes). (Phonological Awareness)
- RF.3 - Know and apply grade-level phonics and word analysis skills in decoding words. (Phonics and Word Recognition)
- RF.4 - Read with sufficient accuracy and fluency to support comprehension. (Fluency)
- Reading
- CCR Anchor 10 - Read and comprehend complex literary and informational texts independently and proficiently.
- Speaking and Listening
- CCR Anchor 1 - Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on others’ ideas and expressing their own clearly and persuasively.
- Language
- CCR Anchor 3 - Apply knowledge of language to understand how language functions in different contexts, to make effective choices for meaning or style, and to comprehend more fully when reading or listening.
- CCR Anchor 4 - Determine or clarify the meaning of unknown and multiple-meaning words and phrases by using context clues, analyzing meaningful word parts, and consulting general and specialized reference materials, as appropriate.
- CCR Anchor 6 - Acquire and use accurately a range of general academic and domain-specific words and phrases sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when encountering a word or phrase important to comprehension or expression.