Quizizz can be used as a prediction activity to find out what students already know about a topic or it can be used as a review to find out what was learned. You can create and play quizzes live or for homework. They can be accessed by the students using any device with a Web browser including a laptop, iPad, iPhone, iPod, Android, Chromebook, or desktop computer. An app is NOT necessary to participate in a Quizizz activity.
As of August 2022, there is only a limited free version. To use all the bells and whistles, you will need to use the Super Version which costs $96.00 annually. As long as you don't need many games, you can get away with using the free basic version.
Get a Quizizz account and practice making and playing games
Select Public (In top navigation bar) and peruse games already made.
Find one on your topic area and select the Duplicate button (below the Play and Homework buttons).
Tell students that today you will be playing a game to increase knowledge in _____(put your area of content here)
Show students how to play a Quizizz game by modeling a game. Use a different game than the one you are using for class. Have students join the game.
Have students play the game in class. You are able to have up to 100 students play a game with the free version.
Send out the same game as a homework activity for students to do at home.
Engagement Enhancement Extension
Combine Google Forms with Quizizz to get your students to collaborate on a quiz. Just create a copy of this Google Forms template, and ask your students to fill in their questions on the form. Once your students have added their questions, add them to your quiz.
(Note: Don’t forget to delete the Timestamp and Email columns before uploading to Quizizz.)
Compute with percents, rate, ratio, and
Demonstrate measurement skills
Demonstrate pre-computation skills
Interpret data from graphs and compute
Use estimation and mental arithmetic
Use expressions, equations, and formulas
Use statistics and probability
Whole Number Skills
Numbers and Operations on Numbers
Reasoning Through Language Arts
Health and Life Science
Social Studies Electives
Agriculture and Natural Resources
Arts, Media, and Entertainment
Building and Construction Trades
Business and Finance
Education, Child Development, and Family Services
Energy, Environment, and Utilities
Engineering and Architecture
Fashion and Interior Design
Health Science and Medical Technology
Hospitality, Tourism, and Recreation
Information and Communication Technologies
Manufacturing and Product Development
Marketing Sales and Service
CTE Anchor Standards
Anchor Standard 2: Communications - Language Standard: Acquire and accurately use general academic and domain-specific words and
phrases sufficient for reading, writing, speaking, and listening at the (career and college) readiness level;
demonstrate independence in gathering vocabulary knowledge when considering a word or phrase important to comprehension or expression.
OTAN activities are funded by contract CN220124 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.